How Apps have (slightly) changed the world
App Development is one of the corner stones of Educated Machine, developing for the mobile platform is one of the most exciting and challenging things we get to take part in. With this blog I wanted to offer a personal perspective on the differences I’ve noticed apps have brought for the better.
Anybody old enough to remember the 90s in detail can tell you what an ordeal it used to be to get tickets for shows you wanted to attend. Chances are if you were trying to get tickets for a festival you’d get a chance for a dry run at camping as you’d have to bring a sleeping bag and supplies to survive the night as you waited outside your local ticketmaster outlet so you could throw cash at the employees who drew the short straw and had to come in early for the 8am sale time.
Over time ticket sales naturally moved online, removing the overnight queuing but Apps and innovations by companies like Eventbrite have really made the whole process easier. Eventbrite’s app allows you to purchase tickets and present them for redemption all as in app processes. Ticketing has become a smoother process across a number of different businesses thanks to mobile technology. From booking a seat at the cinema to booking one on a transatlantic flight, mobile apps have made most things that come with a ticket much more user friendly.
The first smart device I ever owned was an Ipod touch. The reason I bought it was because I wanted to be able to play Mega Man 2 on the go. Buying an expensive piece of current tech just so you can play a video game from 1985 might seem odd but games were a big draw back when these devices first appeared. The mobile platform opened up a whole new audience for games.
Its easy to forget now that gaming was a niche pass time in the 1990’s. Before the Playstation sold video games to adults it was mainly children who played games recreationally. Handheld video games had been popular with gamers for decades but in the late 2000’s when smartphones appeared a lot of people unwittingly bought devices that put video games into their palms. While I may have been interestedin playing retro games, the future of the platform was in games for this new casual audience. Games like Angry Birds and Candy Crush might never have had a chance with the hardcore console/pc crowd but with the mobile platform and its apps a new audience was born and they were ready to play.
One of the great things about mobile tech is flexibility and its openness. Everything and anything can be adapted and improved upon with the right app. Visual art has been progressively transformed by digital technology ever since it was applied to the task by creators and as an illustrator there are a few apps I use that I honestly couldn’t live without.
Handy and Pose Tool 3d are both indispensable as far as I’m concerned if you’re trying to draw humans. Pose Tool 3d allows you to create customised poses with a 3d human model with options for a variety of body types. Handy allows you to get detailed hand models to allow you to draw the most complicated human body part in great detail. These two tools remove the need for live models and expensive classes almost completely.
There are countless other apps available to facilitate making art and at the moment part of the fun of being an artist is playing with the new toys that allow you to bring your creations to life.
If you’re interested in creating your own app then check out our seminar “App Development : How to start and finish your dream app” on July 13th in the Portershed, Galway. Its an information session for anybody of any skill level interested in getting involved with creating apps.
Tickets are available here,
We hope to see you there,